#ifndef SKELETON_H_INCLUDED
#define SKELETON_H_INCLUDED
#include "Bone.h"
#include <map>

struct VertexInfo
{
	int Weights[2];
	int BoneID[2];
};

class Skeleton
{
public:
	Skeleton();
	void Load(const std::string& File);


private:
	std::map<std::string, Bone> m_Bones;
	std::vector<VertexInfo> m_SkinInformation;
};

#endif